There's just something fantastic about turning Blazkowicz loose with his knife. Not only do we put that to good use in this chapter, we also bust out the Automatic Shotgun for some close quarters mayhem. Of course if you're here to find out how to access the secret vault, we've got you covered there as well. Giant robots are nothing new in this game, but our method of dispatching them is.
Not only do we find an effective way to deal with these armored beasts, we manage to do it using their own weapons. As cool as that is, the hardest part about this chapter is not falling off the bridge. Follow our guide so you don't make the same mistakes we did. This is one of several chapters in the game that can take about an hour to complete. It's also a great one for getting stealth kills. Our guide will show you how to take down several Commanders using alternate routes, as well as defeat the giant robots so you can catch your ride back home.
The first part of the chapter is all about standard combat and looting everything in sight. The second half is all about defeating the London Monitor, a gigantic robot that can be taken down with the right formula.
We'll show you were to hide from it, and how to take it down quickly and efficiently. This is one of the shorter missions, but players will see a lot of plot developments, including Max Haas in beast mode. We'll show you how to get back to the hideout where Anya, Caroline, Tekla and Fergus are all hiding, and how to get to them once you arrive. The final chapter definitely lives up to expectations, featuring several giant robots and two boss fights at the end. Table of Contents.
Max's Toys. Evas Hammer. Manhattan: Harbor District. Manhattan: Subway District. Manhattan: Ruins District. Manhattan: Penthouse District. Roswell: Downtown District. Roswell: Underground District. To quickly get Enigma Codes, select the "Manhattan, Penthouse District" assassination mission at the war map unlock it if it is not already unlocked. Set the difficulty to the lowest setting under the "Gameplay" option at the options menu. Successfully complete the mission once. Each time you play the mission afterwards, you will find two commanders, allowing you to get two Enigma Codes each time you do this.
On the lowest difficulty, you do not have to worry about damage. Drop down and kill the first commander, then drop into the ruined area below and kill the second one. After looting the second commander, open the map and exit it. Ignore the enemies, as you do not need to kill anyone else. Just sprint straight to the commanders, kill them, loot them, and exit. Repeat this as many times as desired to get an unlimited amount of Enigma Codes.
Lower the difficulty, complete some stealth or combat kills, then exit and repeat. You can raise the difficulty later with no penalty. You can access this area whenever you return between missions, and you will get a different level to play on each visit. In the game, you play as a Nazi agent that fights anarchist rebels. You will get the "Retro" trophy for playing the game.
Search the indicated locations to find the weapon upgrade kits, which allow you to improve each standard weapons three times. Almost all weapon upgrade kits can be collected during the main story.
Search the indicated locations to find all 15 of Max's Toys and get the "Toy Collector" trophy. Use the Enigma Codes to unlock areas to replay and collect missing items, like Max's toys. Search the indicated locations to find all ten records and get the "Audiophile" achievement. Unlike Max's Toys, the records can all be collected during the main story. If you do miss a record, you can use the Enigma Machine to unlock areas to replay and collect missing items, like the records. Approximately halfway through the story, you can choose one of the three contraptions the other two have to be found through the world map on Eva's Hammer.
Once you have one of the three contraptions, you can do a side mission for it to unlock its special ability. If you chose to save Fergus Reid, you will have to find his arm after a party during the story. To find Fergus' Arm, walk around Eva's Hammer and talk to people until you can narrow the arm's location down to the hangar. Walk up to the top floor and look for two boxes that block the way to a vent. Use your energy weapon to shoot holes into the boxes, then follow the vent until you find Fergus' Arm.
Return to Fergus Reid and give him back his arm to complete the quest. If you chose the Constrictor Harness come to Venus, it is likely that you will get stuck during "Enter The Oberkommando" on the 10th floor. The last part on Venus requires the use of one of the contraptions in the game. Battle Walker and Ram Shackles are very obvious, but if you only have the constrictor harness, it can get a bit confusing because the crouching solution is a bit off.
The solution is to just crawl through the narrow spaces, either left or right from the breakable door. This can easily be missed due to the faulty crawling detection in this area. You have look a bit to the side in order to trigger the constrictor harness crawl.
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