Zelda playable character mod download






















Duel Monsters - Nightmare Troubadour J - On the top of the screen is black and on the botton of the screen is green - Phoenix Wright - Ace Attorney U - perfectly playable but freeze when judge asked for the name of the defendant and there is invisible on the bottom and you have to figure out to use the touchscreen issues then got correct answered, that's it - Marvel Nemesis - Rise of the Imperfects U - Intro then The DS Game Card has been removed.

Unmasked U - Could not read the data. Turn the power off. Remove and reinsert the DS Card. Turn off the power and reinsert the DS Card. Pachislo Sengen - Rio de Carnival J - Menu is fine but with a little bit gfx error then next screen is scramble, thats it - Touch Game Party J - playable but invisible on the bottom of the screen if you want to play something after select any doors to enter.

Nightmare Troubadour E - black screen on the top and green on the bottom of the screen, that's it - Scooby-Doo! Unmasked E - Could not read the data. Turn power off and remove and reinsert the DS Game Card. Turn power off and remove and reinsert the DS Card - Frogger - Helmet Chaos E - playable but slow and register your name is stuck on the top of the screen and you are not able to see your fog on the bottom of the screen because it is black - Kono Quiz Yarou J - The Japanese text on on the top of the screen then that's it - Age of Empires - The Age of Kings U - playable but freeze when Minamota appears - Nanostray E - after intro, flash pink on the screen and that's it - Touch Dictionary K - Fully playable - James Pond Codename Robocod E - The data could not be written.

Turn off game, reinsert Game Card and try again. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit.

I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well.

The game was never at full speed and usually in the 8 fps range. CEMU did stop working sometimes, I believe because the system was simply overloaded. In overworld it's mostly stable at around fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. Running on nVidia drivers In Overworld, my fps is hovering around , in shrines and dungeons it was quite smoother with fps around Sometimes, the lighting reflections all glitches big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest.

It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.

FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed.

Note: Since updating to 1. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river. In the overworld the fps is mostly around In kakariko village, I've seen dips to around In shrines the fps is stable Stuttering occurs, just because of the game update which resulted in new cache compiling.

Game is playable, enjoyable. Game is smooth playable, and makes Fun, so enjoy it :. Graphic pack 30fps lock disable because it make some freeze seconds freeze. GPU buffer cache accuracy : Low. CPU mode: Dual-core recompiler. Whole game is 30FPS no drops no stutters, perfect experience.

CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience. GPU buffer cache accuracy: Medium. Graphic packs: p. CPU mode: Triple-core.

CPU mode: All-core. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle. Arrows bouncing off Calamity Eyes.

Upscale Filter : Bilinear. Fullscreen Scaling : Keep Aspect Ratio. Game Notes : Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. After you are about feet away from an npc, their animation will start to get choppy and slow an issue with high-texture packs , to fix this; enable Full sync at GX2DrawDone.

Certain cut-scenes might trigger a softlock! Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash. Certain Shrined Monks have graphical issues red spots, white flickering textures.

Using Cemuhook 0. Nvidia Driver Version Fullscreen Scaling: Keep Aspect Ratio. It is likely the tester did not know this when trying to play the game. AMD Driver Version is ShaderCache Version dcac Nvidia driver Stutters during new animations, but after that they work fine.

There is a glitch with the orange pillars that won't allow progression through certain shrines. I Use mored settings with internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS 1.

May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone enabled for the camera rune to work properly. Full HD p resolution.

Following Graphic packs where used: p Resolution. Played and finished the game without any bugs, graphical glitches or crashes. Newer Testing 1. Testing 1. Cemu version -- 1. Essentially all possible issues are discussed on this page above the test section.

Bugs -- There are essentially no native bugs. Cemuhook Version -- 0. Bugs -- I don't experience any noticeable bugs at all. Hidden category: Game pages with misformatted series.

Nintendo EPD. The Legend of Zelda. Release date s. WW March 3, Input methods. GamePad , Pro Controller.

Jump distance while climbing is increased if FPS is over Lynel Mask. Majora's Mask. Midna's Helmet. Moblin Mask. Opal Earrings. Phantom Ganon Skull. Phantom Helmet. Radiant Mask. Ravio's Hood. Royal Guard Cap. Rubber Helm. Ruby Circlet. Salvager Headwear. Sapphire Circlet. Sheik's Mask. Snowquill Headdress. Soldier's Helm. Stealth Mask. Thunder Helm. Tingle's Hood. Topaz Earrings. Vah Medoh Divine Helm. Vah Naboris Divine Helm. Vah Rudania Divine Helm. Vah Ruta Divine Helm. Zant's Helmet.

Zora Helm. Champion's Tunic. Desert Voe Spaulder. Fierce Deity Armor. Hylian Tunic. Island Lobster Shirt. Phantom Armor. Phantom Ganon Armor. Royal Guard Uniform. Salvager Vest. Tingle's Shirt. Tunic of the Hero. Tunic of the Wild. Warm Doublet.

Zora Armor. Desert Voe Trousers. Fierce Deity Boots. Hylian Trousers. Phantom Greaves. Royal Guard Boots. Salvager Trousers. Sand Boots. Snow Boots. Tingle's Tights. Trousers of the Hero. Trousers of the Wild. Well-Worn Trousers. Zora Greaves. Hudson Wedding.

King Rhoam. Old Man. Princess Zelda. Rhondson Wedding. Bright-Chested Duck. Courser Bee. Hylian Retriever. Mountain Buck. The primary gameplay version. It plays similarly to its spiritual predecessor, X-Men Legends series. Also, the PC version's graphics vary depending on the customization of a user's settings, while in remastered edition has a much more different, yet improved settings, but has no setting on customize shadow and advance lighting.

The PC version also features "intuitive mouse controls" and works with a gamepad. Currently the remastered edition still cannot add mesh mods, along with the pre-Remastered Edition model files from a certain previous console versions, including the original PC edition model for some reasons other than having a different file offsets. Much worst, even after the patching, the keyboard custom configuration mostly involving on pressing Tab, Space and L Ctrl to other button function and the controller mapping mostly on Xbox and other 3rd-party controllers, except Steam and PS4 controllers are still messed up, and the controller setting has no custom mapping configuration, as well as no sign of setting the Shadow and Advance Lightning, unlike the original PC.

However as of January 17, update on Steam, any controllers whether from other home consoles or products for PC only outside Steam Controller can now be customized in Steam Big Picture Mode and uses Controller Configuration recommended by Zoe Mode before starting the game. Unfortunately as of July 19, , the Steam configuration access while using Non-Steam Controllers cause them becoming useless and cannot be played. PC version can also exceed the game limits via Mod Organizer 2.

For re-release's case, requires to have the characters, items, simulations' inclusion inside a folder containing the DLC files' data. Other things unique to this version are six exclusive survival simulator missions including one which contained the boss exclusive Swordsman , an exclusive prequel mission which is a Special Mode , and three exclusive single-player gameplay modes.

Added features include online play, microphone support voice chat and online-recordable player statistics.. Since there's an existing mod programs to mod PSP version, it is now very easy to add mods, such as adding Colossus and Moon Knight, along with the five simulations and upgrading Hawkeye into similarly to his current Xbox DLC version.

The Wii version has a few features unique to its version including specific motion-sensitive controls for normal moves, Motion-sensitive controlled Special attacks, unique for each character, and access to any special move at any time. In this version there is no online play, but there is a normal multiplayer mode in which up to four players may play at once.

It also features the characters Moon Knight and Colossus , and the five simulations. Samus and Link were going to be Unlockable characters in this version, but Nintendo demanded their removal. The PSP exclusive contents like characters Black Widow , Captain Marvel , Hawkeye and Ronin , along with the unique to this version are six exclusive survival comic book missions are found unused on disk, as they were originally planned to be Wii exclusive as well. It requires a hard time to add the, via mods.

This is carried on Xbox One and PlayStation 4 versions, with a little differences.



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